It's not a hard program to figure out at all. And once you have this program, you can play around with it to get a basic idea. People do their own rain many different ways. To make your sprite finalized, you do those instructions in gimp and save your file as an indexed (256 color limit) pcx file.Ī suggestion for rain creating, create a plain black background, the size of your background ( or 640 x 480 with a 0,0 delta, but more about that later) and use the program 'Sqirlz Water Reflections' to create rain. The step after this is indexing your sprites (once they're finished.) You want transitioning, you'd have to create a darker/lighter/whatever versions of the stage by recoloring them in an image program.Īfter your colors are applied refer for a tutorial on indexing and sprite creating. Open any stage in Fighter Facotry to get an example with pink behind the bg). After you apply pink to all these areas (parts of the stage you want transperacy like the sky. Just a color that stands out among all the colors in your image in this case it'd be something like bright pink. Basically, how you want to go about this, is adding pink to the parts you want transparent in the stages (it doesn't HAVE to be pink. The first step and always first is creating your sprites.